Age of Dread

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Ready for Review Regular Infantry squad. (HGRE)

Galactic Credits
ᖬ4,202
Silver
€2,945
Unit Name: Regular Infantry squad.
Credits: https://starwars.fandom.com/wiki/Phase_I_clone_trooper_armor .
Consolidation Thread: NA.
Unit Description: This unit features a modified version of the plate armor used during the old Zido era keeping the T-visor shape. The white color of the armor is tied to the myth of the one where a young Demi-god made soldiers out of ash to fight his foes. It is also historically linked to the Zinton mountain soldiers who made their armor out of stone which bore a gray white armor, the stone being good at stopping blaster fire. All clones in a batch typically look the same with genetic material donated by different citizens. All clones are humans from Zakuul.

ATTRIBUTES
  • Armour: high.
    • Gear: reinforced durasteel plate armor. plastoid fabric under armor cloth padding. Built in rifle user energy shield for both weapons.
  • Speed: Low.
  • Melee: Low.
    • Weaponry: six inch long vibrodagger.
  • Ranged: High.
    • Weaponry: X1 TC15 submachine guns (higher accuracy), X1 TB14 submachine guns (higher fire rate), X1 T5a pistol, X4 thermal detonators. (Associated long barrel attachments for submachine guns.)
  • Morale: low.
  • Size: Low (12 members).
  • Rarity: Uncommon.
    • Recruitment & Replenishment: These troops are grown in pods, and trained as a singular fighting force with different units replaced with fresh clones as necessary. DNA used is drawn from all over Zakuul.

Strengths:
1. Multi-use gear. (Water apparatus/space apparatus attachment.)
2. Easier to replace than regular troops due to faster training/learning times.

Weaknesses:
1. Little melee, vibrodagger.
2. Not force sensitive.

Historical Information:
This unit has seen extensive use on several raids against pirates. Five of these squads once conducted a raid on a suspected drug production facility to surround the entire facility and prevent enemy escape. Major battles against equal forces have been rare with the last battle against pirates. Some of the clones that go insane are….repurposed.

These units are cloned from the typical Zakuul units and are trained in a variety of simulators and combat drills. The suits themselves are mass produced from the same Durasteel used for ship hulls.
 

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Hello there, hope your having a pleasant evening!!!!

I’ll be reviewing this unit today! Lets make some cool clones!


Unit Description: This unit features a modified version of the iconic armor of the clone troopers of the original republic.
Im really underwhelmed by this unit description, because its totally out of character sadly lets keep it IC!
Reminder the clones you are mentioning, will exist in 3000ish years so IC what your description is unknown to possible readers!!
Reminder Units are for PvP purposes so all the info must be clear to other readers!!

May I suggest some ideas?
Mention of their species, do all clones look the same?
Thus you could add in historical info if they all have the same template *humanoid DNA used to clone them*?
Possible training regimes?
How you tackle some clones going crazy due to cloning errors or growth errors?

Armour: high.
  • Gear: reinforced durasteel plate armor. plastoid fabric under armor cloth padding. Built in rifle user energy shield.

That’s some good armor for an infantry right there!!!
Like how their shields also are part of their blasters!
But could we specify which since I see the have multiple ranged weaponry?


Melee: Low.
  • Weaponry: six inch long vibroblade.
There melee stat is kind of confusing to me, vibroblades are must commonly depicted as short swords and by the given length,may I suggest we rephrase it into a vibrodagger instead for better clarity!

Ranged: High.
  • Weaponry: X1 TC15 submachine guns, X1 TB14 submachine guns, X1 T5a pistol. (Associated long barrel attachments for submachine guns.)
I see the posses 2 different submachine guns! NICE firepower is always good to see!
Lets add some info to what separate uses they posses since I assume more guns means more weight for the unit!!


2. Easy to replace.
I see they are easy to replace but their rarity is uncommon,
since its an STR it should reflect aswell!
I would need their rarity to be common instead!
Those two seem a tad conflicting!
May I suggest a different STR instead less entangled directly to stats?


Each unit is trained to follow commander’s orders able to be interchanged between the fighting force. While they’re the more common brethren of the elite units they’re no less important to the survival of the Holy Galactic Republic Empire. Each unit is encouraged to take the initiative to gain victory.
Also a lot of this info is better used on historical info and focus on replenishment instead in this segment since their not recruited!

1. Little to no melee.
Little to No melee but they already have a melee stat so which of the two is it?
And in all honesty I would prefer weaknesses not so *tightly* related to their stats.
Stats leading into explicit weaknesses is cool and a nice way to go for it but not so highly correlated!
And preferably something more unique to showcase how each unit is special to its writer!

2. Needs ships for fast transport.
Now I think this one should be scratched sadly, im having a hard time seeing infantry ground units not needing fast transport/deployment of any short!!
Their ground units after all!



This unit has seen extensive use on several raids against pirates. Five of these squads conducted a raid on a suspected drug production facility. Major battles against equal forces have been rare with the last battle against three units of pirates.
This could be me misunderstanding the wording, but if I understand it correctly, they outnumber their foes as a tactic?
Five of these squads conducted a raid on a suspected drug production facility.
The three units only suffered three dead that day.
Also you start with five units and finish with three?
Or the pirates survived?


Sadly IMO all this should be reworked :/
May I give some pointers!

1.More clear STR and weaknesses
2.More details of the clones and not OOC info that IC doesn’t exist yet! Could be anything! From which template they use, to training regimes, to how long the pod takes to grow the embryos and to what stage etc etc.
3More historical info either battles technical anything you like!

I want this sub to succeed!
But you have to give it some love!
I'd return it to WIP I will keep it as Ready for Review!
But I expect a well thought polished sub!
 
Hello there, hope your having a pleasant evening!!!!

I’ll be reviewing this unit today! Lets make some cool clones!



Im really underwhelmed by this unit description, because its totally out of character sadly lets keep it IC!
Reminder the clones you are mentioning, will exist in 3000ish years so IC what your description is unknown to possible readers!!
Reminder Units are for PvP purposes so all the info must be clear to other readers!!

May I suggest some ideas?
Mention of their species, do all clones look the same?
Thus you could add in historical info if they all have the same template *humanoid DNA used to clone them*?
Possible training regimes?
How you tackle some clones going crazy due to cloning errors or growth errors?



That’s some good armor for an infantry right there!!!
Like how their shields also are part of their blasters!
But could we specify which since I see the have multiple ranged weaponry?



There melee stat is kind of confusing to me, vibroblades are must commonly depicted as short swords and by the given length,may I suggest we rephrase it into a vibrodagger instead for better clarity!


I see the posses 2 different submachine guns! NICE firepower is always good to see!
Lets add some info to what separate uses they posses since I assume more guns means more weight for the unit!!



I see they are easy to replace but their rarity is uncommon,
since its an STR it should reflect aswell!
I would need their rarity to be common instead!
Those two seem a tad conflicting!
May I suggest a different STR instead less entangled directly to stats?



Also a lot of this info is better used on historical info and focus on replenishment instead in this segment since their not recruited!


Little to No melee but they already have a melee stat so which of the two is it?
And in all honesty I would prefer weaknesses not so *tightly* related to their stats.
Stats leading into explicit weaknesses is cool and a nice way to go for it but not so highly correlated!
And preferably something more unique to showcase how each unit is special to its writer!


Now I think this one should be scratched sadly, im having a hard time seeing infantry ground units not needing fast transport/deployment of any short!!
Their ground units after all!




This could be me misunderstanding the wording, but if I understand it correctly, they outnumber their foes as a tactic?


Also you start with five units and finish with three?
Or the pirates survived?


Sadly IMO all this should be reworked :/
May I give some pointers!

1.More clear STR and weaknesses
2.More details of the clones and not OOC info that IC doesn’t exist yet! Could be anything! From which template they use, to training regimes, to how long the pod takes to grow the embryos and to what stage etc etc.
3More historical info either battles technical anything you like!

I want this sub to succeed!
But you have to give it some love!
I'd return it to WIP I will keep it as Ready for Review!
But I expect a well thought polished sub!
I think I fixed all the problems.
 
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