Age of Dread

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Work In Progress TR5 Battle droid. (Terror weapon.)

Galactic Credits
ᖬ4,202
Silver
€2,945
Unit Name: TR5 Battle droid. (Terror weapon.)
Credits: https://starwars.fandom.com/wiki/B2-series_super_battle_droid
Consolidation Thread: NA.
Unit Description: The unit is made up of heavy robots made with dark gray durasteel. Only three red blinking lights are the only splash of color in the battle droid.

ATTRIBUTES
  • Armour: Very High.
    • Gear: Reinforced durasteel armor.
  • Speed: low.
  • Melee: average.
    • Weaponry: two solid durasteel arms.
  • Ranged: Very High.
    • Weaponry: X6 arm mounted heavy turbo lasers.
  • Morale: Low.
  • Size: Average (13-25 members).
  • Rarity: Unique.
    • Recruitment & Replenishment: This unit is produced in factories.


Strengths:
1. Heavy durasteel body.
2. Anti-Infantry T4 wrist blaster weapons.

Weaknesses:
1. Slow movement speed.
2. Emits loud screeches, screams, and cries for help. No stealth.

Historical Information:
Engineer Tuskel got the idea to design this robot after seeing the movie “The Castle’s Suit of Armor” where an old suit of armor was alive and operated by the internal organs of people. In a binge of drinking he designed the machines to use the internal organs and blood of their enemies. It was approved by Unit 354. The unit itself however doesn’t actually contain any living parts in it.
 

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@ImperialEevee
Turbolazers and battle droids *hype hype*
Since this uses only pre existing materials of star wars Canon this will be a more technical review as a heads up while we go over some standout issues!

On the rarity section its considered unique that also implies their production isn’t as easy to produce in large scale, id like to see that reflected on the replenishment section, and maybe where the production occurs? Possibly a bit more info for the production itself in the historical section?
Also keeping in mind once the pvp update comes online the rarity will matter how many of X units will be able to be sent on a confrontation will play a role!

On the strengths section the word Explosive creates more questions than it answers.

Can the unit self destruct ? is it fluff for the blasters intensity?

Now on weaknesses I would expect a unit to be slow due to having heavier blasters needing power generator and larger gas tanks for the blasters them self!
But I think the 2 weaknesses lead into each other and they should be merged! And a new one be added

Its slow because its heavy, else being heavy isn’t inherently a weakness it has to be clearer!

Now this isn’t mandatory, but this is IMO, but a depiction of a super battle droid as we know from canon with a stronger blaster it should be a tier 3 unit to give it homage!
But this is the writer’s choice, just a thought.



Now for turbolazers…

I like the idea of it as fluff but I’m genuinely worried it can be used negatively in play, and would prefer if the concept was worked on more, give it more depth reasoning and possible just avoid the world turbolazer my reasoning is the following reasons:



Just the sheer intensity of what is implied that comes with a turbolazer a level 4 ranged stat isn’t justified and should be amended to a 5.
“The turbolaser was the immensely scaled-up version of the blaster and laser cannon.” Keep in mind lazer cannons if checked essentially also states that Lazer cannons are scaled up versions, turbo lazers are even bigger than laser cannons for eg ground mounted lazer cannons *the ones that are stationary in ground combat for eg*

This is what concerns me since its established that turbolazers are blasters but manufactured for capital ships and space stations how is this being integrated with a ground unit as basic gear?

Speaking of scale this is how a turbolazer looks from the inside it’s a really big machine larger generators, gas tanks, cooling systems are needed to name a few.

Showing what is needed to achieve this level of destructive power is needed if we are to continue with this concept!
Also since all those are some of requirements how can a unit be walking around having them arm integrated on them with a weapon that can create a creator in contact with ground of a large diameter?



Now we could pursue and see if turbolazers could be approved in such a way, I cannot promise though it will be successful even if the above things considered amended and the other needed changes stated above…

Personally I would prefer to see the weapon reworked with more effort put into it, into something else albeit reminiscent of the turbolazer idea, but that comes down to the writers choice and we see how it goes!



Looking forward to see how this thread develops!
 
@ImperialEevee
Turbolazers and battle droids *hype hype*
Since this uses only pre existing materials of star wars Canon this will be a more technical review as a heads up while we go over some standout issues!

On the rarity section its considered unique that also implies their production isn’t as easy to produce in large scale, id like to see that reflected on the replenishment section, and maybe where the production occurs? Possibly a bit more info for the production itself in the historical section?
Also keeping in mind once the pvp update comes online the rarity will matter how many of X units will be able to be sent on a confrontation will play a role!

On the strengths section the word Explosive creates more questions than it answers.

Can the unit self destruct ? is it fluff for the blasters intensity?

Now on weaknesses I would expect a unit to be slow due to having heavier blasters needing power generator and larger gas tanks for the blasters them self!
But I think the 2 weaknesses lead into each other and they should be merged! And a new one be added

Its slow because its heavy, else being heavy isn’t inherently a weakness it has to be clearer!

Now this isn’t mandatory, but this is IMO, but a depiction of a super battle droid as we know from canon with a stronger blaster it should be a tier 3 unit to give it homage!
But this is the writer’s choice, just a thought.



Now for turbolazers…

I like the idea of it as fluff but I’m genuinely worried it can be used negatively in play, and would prefer if the concept was worked on more, give it more depth reasoning and possible just avoid the world turbolazer my reasoning is the following reasons:



Just the sheer intensity of what is implied that comes with a turbolazer a level 4 ranged stat isn’t justified and should be amended to a 5.
“The turbolaser was the immensely scaled-up version of the blaster and laser cannon.” Keep in mind lazer cannons if checked essentially also states that Lazer cannons are scaled up versions, turbo lazers are even bigger than laser cannons for eg ground mounted lazer cannons *the ones that are stationary in ground combat for eg*

This is what concerns me since its established that turbolazers are blasters but manufactured for capital ships and space stations how is this being integrated with a ground unit as basic gear?

Speaking of scale this is how a turbolazer looks from the inside it’s a really big machine larger generators, gas tanks, cooling systems are needed to name a few.

Showing what is needed to achieve this level of destructive power is needed if we are to continue with this concept!
Also since all those are some of requirements how can a unit be walking around having them arm integrated on them with a weapon that can create a creator in contact with ground of a large diameter?



Now we could pursue and see if turbolazers could be approved in such a way, I cannot promise though it will be successful even if the above things considered amended and the other needed changes stated above…

Personally I would prefer to see the weapon reworked with more effort put into it, into something else albeit reminiscent of the turbolazer idea, but that comes down to the writers choice and we see how it goes!



Looking forward to see how this thread develops!
Fixed it Darth Dread.
 
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