Approved Humans. (Salir)

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Name: Humans.
Type: A nationality.
Credits: Perchance
Consolidation Thread: NA.
Description: Humans are variety of different skin colors from pale white to a light brown with some even having green and purple colored skin. Coming hair colors are black, brown, and dirty blonde. Most human man here grow to an average six feet tall with woman growing to five feet eight inches tall on average.

ATTRIBUTES
  • Place of Origins: Salir.
  • Current places of activity:
    • Countries: The Confederate.
    • Provinces: Salir, Safir, Sol, Sara, and Solicia.
    • POIs: NA.
  • Culture: Settler.

Strengths:
1. Individualistic, Common Goals. These humans tend to be very individualistic and have their own dreams and goals they wish to achieve. However, they do recognize that other people have similar dreams as them.

2. Wary of government. These humans tend to be very wary of government run projects and goals. Social welfare nets and retirement plans are maintained and paid for by the people.

Weaknesses:
1. Impulsive. Most of these humans are impulsive and united. They are the kind of people who’ll go to war with a country or on raids if they feel like it or they believe something wrong is being done to the citizens of a foreign country.

2. Brazen and blunt. Due to a wide variety of citizens in the confederate having a ton of rights they expect other people they meet to be straightforward, and honest.

Historical Information:
These humans originally lived close and very packed to each other with each city its own state which either came about from a rebellion, revolution, or completely new because they hated a different leader. Each city state had its own army, uniform, and language leading to a very culturally divided group of people.
The ancestral origin of the humans is unknown due to the conquest of King Talmud and the Iron city which forcefully unified the entire region. King Talmud forced people to translate several books into the Tarsic language before burning the original. Tarsic as a language was lost when King Tavir the Arrogant, King Talmud’s grandson, lost control of his empire.
There are a variety of different folk legends pertaining to ancestral origin however. One myth involves their ancestors traveling to this promised land while another involves their ancestors being fleeing soldiers from the ancient fortress of Tanzania who fled over the sea to find a safe place to live.
Several wars and skirmishes led to different city states forming alliances and trade routes established by different merchants and farmers to make more money with exchange rates of different currencies illegally recognized by different banks. Most wars were conducted by a few nobles and paid soldiers.
Over the years it was discovered that due to alliances not being announced every city state had effectively become allies with their enemy due to a previous ruler and regime. This slowly became the foundation of The Confederation.
 

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@ImperialEevee yooo humans :D

Now, regarding this sub its a good opportunity to take a crack on races/nations.
In this particular case, it feels you are aiming for a nation, rather than the human race in and of itself. I would suggest, on those terms, to settle on a nationality or cultural identity (Like Cumans, Tatars, Sikh etc, being nation/cultural identity of practically the same race).

Strengths and Weaknesses cannot be left blank.

Random examples for inspiration:

Strengths:
- Nomadic. These peoples tend to live in mobile clan-based groups, moving across certain regions in search of seasonal sanctuary, or easy prey.
- Farmers. The main focus of the common folk is growing crops, making them self-sufficient and strongly connected to their lands.
- Feudal. They value local authority and freedom highly, with administrative decisions being taken from local authority figures and not a unified grand state.

Weaknesses:
- Marauders. Due to their nomadic lifestyle, different clans may often clash with one another, causing internal strife.
- Susceptive to Plague. Due to their dependancy on their agriculture, raiding or draught may severely impact them.
- Rebellious. With the local populace being loyal to their respective feudal overlords, not the state itself, it is not rare for nobles and feudal warlords to ignite rebellions when they view decisions of the state as unjust, or see opportunities to elevate themselves.

Regarding Historical Info, i recognize some interesting events displayed in very vague way. It feels that these city states have alot of backstory which i fel should be developed here. Do expand in the history of these peoples. Where did they come from? Do we know any ancestral origin? How did they establish themselves on trade? What led them to turn to city state mentality?
 
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