Ready for Review Humans. (Salir)

Joined
Mar 11, 2025
Galactic Credits
ᖬ453
Silver
€1,444
Name: Humans.
Type: A race.
Credits: Perchance
Consolidation Thread: NA.
Description: Humans are variety of different skin colors from pale white to a light brown with some even having green and purple colored skin. Coming hair colors are black, brown, and dirty blonde. Most human man here grow to an average six feet tall with woman growing to five feet eight inches tall on average.

ATTRIBUTES
  • Place of Origins: Salir.
  • Current places of activity:
    • Countries: The Confederate.
    • Provinces: Salir, Safir, Sol, Sara, and Solicia.
    • POIs: NA.
  • Culture: Settler.

Strengths
NA.

Weaknesses
NA.

Historical Information:
These humans originally lived close and very packed to each other with each city its own state. Several wars and skirmishes led to different city states forming alliances and trade routes. Eventually it was discovered that due to alliances not being announced every city state had effectively become allies with their enemy due to a previous ruler and regime. This slowly became the foundation of The Confederation.
 

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@ImperialEevee yooo humans :D

Now, regarding this sub its a good opportunity to take a crack on races/nations.
In this particular case, it feels you are aiming for a nation, rather than the human race in and of itself. I would suggest, on those terms, to settle on a nationality or cultural identity (Like Cumans, Tatars, Sikh etc, being nation/cultural identity of practically the same race).

Strengths and Weaknesses cannot be left blank.

Random examples for inspiration:

Strengths:
- Nomadic. These peoples tend to live in mobile clan-based groups, moving across certain regions in search of seasonal sanctuary, or easy prey.
- Farmers. The main focus of the common folk is growing crops, making them self-sufficient and strongly connected to their lands.
- Feudal. They value local authority and freedom highly, with administrative decisions being taken from local authority figures and not a unified grand state.

Weaknesses:
- Marauders. Due to their nomadic lifestyle, different clans may often clash with one another, causing internal strife.
- Susceptive to Plague. Due to their dependancy on their agriculture, raiding or draught may severely impact them.
- Rebellious. With the local populace being loyal to their respective feudal overlords, not the state itself, it is not rare for nobles and feudal warlords to ignite rebellions when they view decisions of the state as unjust, or see opportunities to elevate themselves.

Regarding Historical Info, i recognize some interesting events displayed in very vague way. It feels that these city states have alot of backstory which i fel should be developed here. Do expand in the history of these peoples. Where did they come from? Do we know any ancestral origin? How did they establish themselves on trade? What led them to turn to city state mentality?
 
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