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Approved Armies of the Night Court: Flame Breakers

Dreadheart

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Unit Name: Armies of the Night Court: Flame Breakers
Credits:

Consolidation Thread: NA
Unit Description: Chosen among the cultists of the Night Court, the Flame Breakers are loyal knights who have pledged their allegiance to the cause of their unholy masters which they serve with religious zeal. They wear heavy plate armour and usually adorn their gear with cultist symbols and tabards to distinguish themselves from the masses. Their kin is known for the ritualistic heating of their blades before battle, to the point they turn fiery.


ATTRIBUTES
  • Main Stats
    • Armour: High
      • Gear:
        • Plate Armour
        • Chainmail Hauberk
    • Speed: Low
    • Melee: Very High
      • Weaponry:
        • Zweihander or Halbert
    • Ranged: NA
    • Morale: High
    • Size: Low (4-12 members)
      • Recruitment & Replenishment: The Flame Breakers are handpicked warriors chosen from among the Sparnish hosts, for their quality of martial prowess and zeal. Being already champions in their own right, these recruits do not become squires, instead, they undergo vigorus trainning and serve as sentries and hypaspists of the Flame Breakers, being initiated to their ways until they are dubbed knights of the order. This process may take significant time, depending on each individual case.
    • Number: Provincial
      • Rios
      • Burgo
      • Alcanna
      • Terella
      • Sabaud
      • Langued
      • Rounn
      • Autaun
  • TvM Requirement: 4vX
Strengths
+ Mortal Champions. These knights are highly skilled warriors, eternally faithful to their masters. They will never break and flee from a confrontation regardless how dire the odds, unless they are ordered to do so.
+ Packing a punch. The Flame Breakers are heavily armed and armoured warriors, with their fiery weapons oftentimes able to set their enemy ablaze during fighting.
+ Line Breakers. In the face of such a determined advance, silent and fiery, many a foe break and flee, while those brave enough to stand in opposition find themselves carved through by the relentless advance of the Flame Breakers.

Weaknesses
- Sin of Pride. Due to their determination and pride, they will choose to die to the last than be defaced by retreating or fleeing against their masters' orders, leading many a time such units being lost in vain after encirclements or battle tides shifting.
- Befallen of Sloth. Due to their heavy gear, these knights are slow moving in the battlefield, making them susceptive to outflanking, should they advance unsupported.
- Burden of Mortality. Although the shock factor of these champions is horrifyingly effective, the more the battle drags on, the less effective they become. Their blades grow cold, while their muscles give in to exhaustion, significantly limiting their effectiveness.

Historical Information
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An old tradition of the Night Court hailing from the times of the Witch Hunts of Castagonna, during which the Night Court's forces battled the Crusaders and the royalists, during the late years of the war. During these engagements, one of the crusader chapters found itself besieged by an army of cultists. The siege dragged on with the defenders being reduced to famine, eating scraps of fallen troops and the few horses remaining in the castle. To salvage the little they had left of their honour, the knights rallied all of their dwindling number that could still fight and prepared for a sally. In a night of wrath and zealotry, the knights stormed out at night, while the cultists had fallen asleep, having turned their blades fiery, praying for the God-Machine to smite their foes and allow the crusaders an escape.
In the chaos of the sudden attack, the cultists were in dissarray, and the crusaders, though receiving casualties, managed to pull from the field.
 
Last edited:
heyo @Dreadheart

so dopeeeeeeeeee! I will personally volunteer my rats to test these fire boys on.

However, heheh there are some corrections to be made first: missing gear, weaponry, and recruitment & replenishment sections within the attributes :)
 
@Dreadheart my bad for the long wait.

You are missing the ''Number: (Choose how many of this type of units exist: Unique, Semi-Unique (Just a handful), Provincial, Regional, Global)'' section within the ''Attributes''
And after adding this, I believe you might need to reallocate some stats to keep it between 6-15
 
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