Age of Dread

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Under Review Integrity Field Generatior

Galactic Credits
ᖬ528
Silver
€125
TECHNOLOGY TEMPLATE
Name: Integrity Field Generator
Type: Device
Description: A large box (boxes) built into the ship's hull, concealed behind layers of non-conductive materials and composite and rubber supports, with a vacuum sealed highly conductive bonded copper exterior connected through fiber optic cables to surge protectors.

ATTRIBUTES
  • Main Stats
    • Defence: Increases the atomic structure of materials in its vicinity
      • Defensive Elements: Reduces physical damage to hull parts and armour sections while active
    • Durability: Weak to direct blows if left exposed, cannot be hacked, vulnerable to strong EMP weapons
    • Scarcity: Universal

Strengths
Vastly increases hull and armour survivability against physical and energy weapons.
Localizes damage to prevent cascading failure.

Weaknesses
Doesn't prevent hull damage.
Can be overwhelmed with over saturation.
Performs worst against particle weapons and strong EMP based attacks.
Struggles against plasma.

Historical Information
This technology was handed to the Kopperians many centuries ago by humans, who taught them much of what they are now. While the names of the creators have long passed from memory, it is known that these were built in response to early shielding where they had none, instead relying on thick armour only.

But, as time wore on, these particular humans found themselves losing more ships than they could repair, forcing them to change their methods.

Rather than adopting shields, which would force them to lose their railguns and other such energy and volume intensive weapons, their engineers came up with a brilliant method to use force redistribution fields to redirect damage.

However, this was found to be undesirable, as it caused more costly damage and forced more parts to be replaced than otherwise would be.

Instead, the final solution was to use electromagnetic fields to atomically bond and stabilize atoms in solid material, increasing stress resistance and ensuring armour plates remain effective longer.

Even still, it's effectiveness diminishes as armour warps from damage, and particle based weapons have been found to ignore any advantage this system provides.

Plasma based weapons, while less effective, have still proven to be more than capable of degrading the system more thoroughly than most, as it would melt the armour over time despite the increased structural stability of it.

With these drawbacks, while perhaps not as effective as traditional shielding, this method has proven to be more efficient, ensuring ships remain cost effective and sustainable over long periods. These can also be produced and replicated from standard materials such as steel, copper, titanium, aluminum, and tungsten, with various ceramic and composite elements.
 
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@Tonktastic Hello and welcome to the fray!

I would like to inform you regarding the movement of your post to the Drafts of the Logistics.

The reason behind this intervention is due to the fact that in AoD, there is a dedicated subforum for making equipment, lore and other custom elements. Public and Private branches are reserved for the conduction of the RP itself, the scenes and plots, while in Logistics, you may write the tools and perhaps centerpieces of the plots themselves, like ships, vehicles, planets, systems or entire sectors.

In the case a Consolidation Thread is required to complete a piece of equipment or any other thing in the Logistics, the thread is to be written either in the Private or Public branches respectively, and then linked to the submission meant to support.

When submitting something in Logistics, you can set its prefix as "Work In Progress" to continue working on it, while when you consider that it is ready for review, to be intergrated into the site's lore, you switch the prefix as "Ready for Review" and then a mod will be overseeing and commenting on it, in case anything is required, as I will do below, or lock the thread as approved and add it to the list of approved stuff ^_^

Please feel free to reach out with anything you wish, and I look forward seeing you in the field ^_^


In regards to the sub itself, this is a really interesting take on ship-to-ship defense!

When it comes to Strengths, I would suggest splitting the increase of hull integrity as one strength, and localizing damage taken as a second.

Regarding Weaknesses, likewise, I would suggest spliting the systems inability to fully negate damage taken, as one, and the vulnerability of it against EMP/Particle weaponry as a second, while the effect of overwhelming in case of suppressive engagement as a third, to be clearer and better ordered. :)

Really good take on balance!

I like the worldbuilding around the reason why the Kopperians deviated from the mainstream tech tree and worked a different approach, while you make very specific remarks on vulnerabilities!

The only inquiry I have is, in regards to operation, should it be safe to assume such a machine would be ship-sized effectiveness? Or is it localized like a nerve system on the hull? Furthermore, would this have armour application as well, like the wardroids or personal shield generators we see with ray and plasma tech?
 
@Tonktastic Hello and welcome to the fray!

I would like to inform you regarding the movement of your post to the Drafts of the Logistics.

The reason behind this intervention is due to the fact that in AoD, there is a dedicated subforum for making equipment, lore and other custom elements. Public and Private branches are reserved for the conduction of the RP itself, the scenes and plots, while in Logistics, you may write the tools and perhaps centerpieces of the plots themselves, like ships, vehicles, planets, systems or entire sectors.

In the case a Consolidation Thread is required to complete a piece of equipment or any other thing in the Logistics, the thread is to be written either in the Private or Public branches respectively, and then linked to the submission meant to support.

When submitting something in Logistics, you can set its prefix as "Work In Progress" to continue working on it, while when you consider that it is ready for review, to be intergrated into the site's lore, you switch the prefix as "Ready for Review" and then a mod will be overseeing and commenting on it, in case anything is required, as I will do below, or lock the thread as approved and add it to the list of approved stuff ^_^

Please feel free to reach out with anything you wish, and I look forward seeing you in the field ^_^


In regards to the sub itself, this is a really interesting take on ship-to-ship defense!

When it comes to Strengths, I would suggest splitting the increase of hull integrity as one strength, and localizing damage taken as a second.

Regarding Weaknesses, likewise, I would suggest spliting the systems inability to fully negate damage taken, as one, and the vulnerability of it against EMP/Particle weaponry as a second, while the effect of overwhelming in case of suppressive engagement as a third, to be clearer and better ordered. :)

Really good take on balance!

I like the worldbuilding around the reason why the Kopperians deviated from the mainstream tech tree and worked a different approach, while you make very specific remarks on vulnerabilities!

The only inquiry I have is, in regards to operation, should it be safe to assume such a machine would be ship-sized effectiveness? Or is it localized like a nerve system on the hull? Furthermore, would this have armour application as well, like the wardroids or personal shield generators we see with ray and plasma tech?
In terms of personal armour, no. However, on some larger vehicles you might see it, but that's only because they have to be large in order to be effective (the more volume, the more power, the more area and strength the field has)

However, on some designs, due to size or other constraints, they require smaller, but more numerous generators located around the ship or vehicle to provide full coverage. However, most small vehicles, fighters, or support craft lack this completely.
 
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