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Under Review Executor. (Galactic Republic Empire.)

Galactic Credits
ᖬ4,202
Silver
€2,945
Executor
Name: G.R.S. Executor.
Credits: https://www.artstation.com/artwork/kD0g3y
Consolidation Thread: NA.
Description: The G.R.S. Executor is four thousand feet long with the primary paint color a dark green and a bright red secondary color. The ship is a triangular ship.

CLASSIFICATION
  • Capital Ship
    • Dimensions: 1,400 meters long, 800 meters wide, 400 meters tall.
    • Crew: 265 gunners, 10,000 enlisted personnel, 1,000 officers.

ATTRIBUTES
  • Durability: High.
  • Speed: low.
  • Defensive Capabilities: High.
    • Gear: X40 ion cannon auto turrets on top/bottom side.
  • Offensive Capabilities: very High.
    • Armaments: 10X heavy Sextuplet turbolaser, 8X heavy quad turbolasers, 8X dual, X20 heavy turbolasers. (Top&bottom)
  • Scarcity: unique.
    • Manufacturer: Galactic Republic Empire.
  • Cargo Capacity: NA.
    • Doesn’t have any cargo or passengers aboard.
Strengths:
1. Defensive superiority aimed at eliminating enemy star fighters/boarding craft. Emergency hanger bay and hallway door bulkheads. Specialized auto turret and weapon guidance systems.
2. Offensive superiority aimed at laying down swathes of destruction while maintaining defensive superiority. Below keel heavy weaponry.
3. 2X primary shield generators, 2X secondary shield generators. Triple reinforced durasteel plating.

Weaknesses
1. Needs resupply ships. Food, water, and supplies for crew.
2. Can’t perform land operations. Lack of hangars.
3. Long hyperspace time.

Historical Information
The Executor is a massive warship designed as a capital ship and dreadnought serving as one of the fleets juggernaut ships. It is designed to dish out abuse and take a ton of abuse to serve as a shield ship of the fleet. It was made to serve Fleet Commander Lucius during a campaign against pirates. The Galactic Republic Empire came in contact with a pirate Juggernaut ship. Fleet commander Lucius used the tractor beam on two destroyers and his destroyer to drag the pirates juggernaut ship into the gravity well. Commander Lucius died from battle wounds making the requisition with his last words before dying from the wounds sustained. the ship was transferred over to Fleet Commander Garter. The massive war ship has yet to put into service as it finished construction after the battle. It had largely only been run through patrols.
 

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@ImperialEevee Now we are talking! EXE-freaking-CUTOR!

Regarding Strengths/Weaknesses:
I would like to address the concept behind S/W is, among others, especially when it comes to war assets, to provide a hint on the combat mechanic and how they are meant to behave as distinct entities. On that regard, the S/W presented do not really provide any insight or practicality.

Is the ship low? And if so, what kind of weakness does this provide? Perhaps hard to disengage, due to the lack of speed and huge mass, making it susceptive to gravity wells and/or long time for the hyperdrive to kick in?

When you say it needs resupply ships, how can this impact her performance? Does the ship NEED support ships lets say to operate in a combat operation, like in Battlefront II classic, where the main enemy ship needed the two support corvettes type of thing? Which means that the support ships, which are easier to deal with in comparison, may be her actual weakness, as they are required for her to remain in combat? Is she incapable of handling jumps and the like? Is she in need of towing-tugging to maneuver?

In strength, Defensive/offensive superiority, how does it actually play out? Does this mean that regardless what the ship faces, it always has it? Does it have a specialized equipment to maintain it?

On the 3rd strength, one could argue every durasteel hull is built durable :P I would suggest fluffing it as in, reinforced hull, durasteel plating, etc below the durability attribute and primary and secondary shield generators, or such type of information, might be more suitable. Plus, having 3 strengths requires 3 weaknesses of similar weight.


On historical info, i do like the bit that the ship is largely untested! Puts out alot of hooks for future plots and perhaps redesigning/developping of more advanced versions as the ship finally sees combat and faces drawbacks she may have.
 
Executor
Name: G.R.S. Executor.
Credits: https://www.artstation.com/artwork/kD0g3y
Consolidation Thread: NA.
Description: The G.R.S. Executor is four thousand feet long with the primary paint color a dark green and a bright red secondary color. The ship is a triangular ship.

CLASSIFICATION
  • Capital Ship
    • Dimensions: 1,400 meters long, 800 meters wide, 400 meters tall.
    • Crew: 265 gunners, 10,000 enlisted personnel, 1,000 officers.

ATTRIBUTES
  • Durability: High.
  • Speed: low.
  • Defensive Capabilities: High.
    • Gear: X80 Starfighters. X40 ion cannons on top/bottom side.
  • Offensive Capabilities: very High.
    • Armaments: 10X heavy Sextuplet turbolaser, 8X heavy quad turbolasers, 8X dual, X20 heavy turbolasers. (Top&bottom)
  • Scarcity: unique.
    • Manufacturer: Galactic Republic Empire.
  • Cargo Capacity: NA.
    • Doesn’t have any cargo or passengers aboard.
Strengths:
1. Defensive superiority aimed at eliminating enemy star fighters/boarding craft. Emergency hanger bay and hallway door bulkheads.
2. Offensive superiority aimed at laying down swathes of destruction while maintaining defensive superiority.
3. 2X primary shield generators, 2X secondary shield generators. Extra reinforced durasteel plating.

Weaknesses
1. Needs resupply ships. Food, water, and supplies for crew.
2. Can’t perform land operations. Has to avoid gravity wells due to weight.
3. Long warp time.

Historical Information
The Executor is a massive warship designed as a capital ship and dreadnought. It is designed to dish out abuse and take a ton of abuse. It was made to serve Fleet Commander Lucius and has been transferred over to Fleet Commander Garter. The massive war ship has yet to put into service and had largely only been run through patrols.

@ImperialEevee Now we are talking! EXE-freaking-CUTOR!

Regarding Strengths/Weaknesses:
I would like to address the concept behind S/W is, among others, especially when it comes to war assets, to provide a hint on the combat mechanic and how they are meant to behave as distinct entities. On that regard, the S/W presented do not really provide any insight or practicality.

Is the ship low? And if so, what kind of weakness does this provide? Perhaps hard to disengage, due to the lack of speed and huge mass, making it susceptive to gravity wells and/or long time for the hyperdrive to kick in?

When you say it needs resupply ships, how can this impact her performance? Does the ship NEED support ships lets say to operate in a combat operation, like in Battlefront II classic, where the main enemy ship needed the two support corvettes type of thing? Which means that the support ships, which are easier to deal with in comparison, may be her actual weakness, as they are required for her to remain in combat? Is she incapable of handling jumps and the like? Is she in need of towing-tugging to maneuver?

In strength, Defensive/offensive superiority, how does it actually play out? Does this mean that regardless what the ship faces, it always has it? Does it have a specialized equipment to maintain it?

On the 3rd strength, one could argue every durasteel hull is built durable :P I would suggest fluffing it as in, reinforced hull, durasteel plating, etc below the durability attribute and primary and secondary shield generators, or such type of information, might be more suitable. Plus, having 3 strengths requires 3 weaknesses of similar weight.


On historical info, i do like the bit that the ship is largely untested! Puts out alot of hooks for future plots and perhaps redesigning/developping of more advanced versions as the ship finally sees combat and faces drawbacks she may have.
Replied
 
@ImperialEevee

1. Art link is cool, though the art itself is poofed xD You might wanna remedy that. You could also "copy image url" and paste in "insert image"-->"from url" to add picture directly into the template, like a header or so.

2. Starfighters. The mechanic behind using squadrons and other vessels inside vessels is on Cargo capacity. Defense/offense usually refers to literal gun barrels. If you wish your ship to be a carrier vsl, then you could add into their cargo capacity, and then sub fighter wings, to add either manually, or directly link to the sub as "cargo".

Cargo capacity is defined by the table relevant in the template, which shows how many points of stuff you can put inside, given the level of your cargo capacity of the mothership.

The idea is that ships like Harrower-Class Dreadnoughts or Valors, etc, are "BIG DEAL" thus usually require consolidation threads to actually make them worth. Mere troop carriers may be just Extreme or High in cargo and have little to nothing else to show for, while a serious ship has way more points spent across attributes to be more of a capital ship.

So, starfighters cannot go in Defense/offense. The way presented, it will require a consolidation to get enough points to pull it trhough. I would suggest subbing the starfighters first, then rearrange the attributes of the ship as you wish and link the fighters if you plan to have fixed fighter numbers, and then just farm the consolidation for it. It is too good of a design to limit it on base attribute cost, ngl. Part of the reason i myself am delaying posting similar capital ships, cause i will need the consolidations for them xD

3. Strengths and Weaknesses.

In strengths, the ones written are abit too vague and all-inclusive. The 3rd strength (shields and stuff) i would put in the Defensive attribute as it feels thats where it belongs. The other two are bit weirdly delivered. "It has defensive superiority because it is meant to kill starfighters by the shovel. Second strength is that it nukes everything to be able to have the previous." xD

I would suggest simpler wording, directly aimed at the specialization.

Few examples:
- Specialized autoturret and weapon guidance systems to engage numerous starfighters and small vessels (anti-locust ship like palpie's imperial star destroyers)
- Long range guns. Can engage large targets in significant distance with high accuracy (anti-ship specialization. Like clone wars era capitals, meant to kill other big ships)
- Heavy weaponry below-keel, capable of delivering devastating strikes against static or near-static targets (Orbital bombardment behemoth. That, if you wish the ship to be less oriented in space carnage and more into nuking stuff)

Similarly on weaknesses,
1. Needs resupply ships. Food, water, and supplies for crew. (how is that impacting actual operations? Does this mean that it can be grinded into retreating during a battle?)
2. Can’t perform land operations. Has to avoid gravity wells due to weight. (Now we are talking! That is a clear weakness. So, against gravity wells, or against near-atmosphere engagements, this ship suffers.)
3. Long warp time. (I am led to believe that refers to hyperspace jumps?)


4. Lastly, on historical info:

"It is designed to dish out abuse and take a ton of abuse." Nowhere is this mentioned. I feel, if that was the case, by putting emphasis on defensive characteristics attribute thingie and putting there the shield gens, and additional stuff that can be used as defensive gear (reinforced durasteel plating, double hull armour etc) this is serious enough to be in the strengths as "designed to endure significant punishment in battle" making this an established "juggernaut" vessel. That would feel appropriate!

"It was made to serve Fleet Commander Lucius and has been transferred over to Fleet Commander Garter. The massive war ship has yet to put into service and had largely only been run through patrols."

So, in historical info, rule of thumb is that target text is 2+ paragraphs, to give an overall image on what the sub is about. Here you have compressed stuff which feel spicy. Why did Lucius requisitioned a juggernaught ship? Was his fleet lacking shieldships? Was he too defensive a tactician and he changed dogma? Did he lose ships and recognized a void in his tactics?
Later, it was given to Garter. How come? Was lucius retired? Did something happen between the two or did the two operate a certain body like a fleet? Did the ship receive a transfer?

When you say it only served in patrols... Has this been a cost for the GRE? Do they see this ship as a failed innovation? Has the fleet commander currently controlling it been stagnant?
 
@ImperialEevee

1. Art link is cool, though the art itself is poofed xD You might wanna remedy that. You could also "copy image url" and paste in "insert image"-->"from url" to add picture directly into the template, like a header or so.

2. Starfighters. The mechanic behind using squadrons and other vessels inside vessels is on Cargo capacity. Defense/offense usually refers to literal gun barrels. If you wish your ship to be a carrier vsl, then you could add into their cargo capacity, and then sub fighter wings, to add either manually, or directly link to the sub as "cargo".

Cargo capacity is defined by the table relevant in the template, which shows how many points of stuff you can put inside, given the level of your cargo capacity of the mothership.

The idea is that ships like Harrower-Class Dreadnoughts or Valors, etc, are "BIG DEAL" thus usually require consolidation threads to actually make them worth. Mere troop carriers may be just Extreme or High in cargo and have little to nothing else to show for, while a serious ship has way more points spent across attributes to be more of a capital ship.

So, starfighters cannot go in Defense/offense. The way presented, it will require a consolidation to get enough points to pull it trhough. I would suggest subbing the starfighters first, then rearrange the attributes of the ship as you wish and link the fighters if you plan to have fixed fighter numbers, and then just farm the consolidation for it. It is too good of a design to limit it on base attribute cost, ngl. Part of the reason i myself am delaying posting similar capital ships, cause i will need the consolidations for them xD

3. Strengths and Weaknesses.

In strengths, the ones written are abit too vague and all-inclusive. The 3rd strength (shields and stuff) i would put in the Defensive attribute as it feels thats where it belongs. The other two are bit weirdly delivered. "It has defensive superiority because it is meant to kill starfighters by the shovel. Second strength is that it nukes everything to be able to have the previous." xD

I would suggest simpler wording, directly aimed at the specialization.

Few examples:
- Specialized autoturret and weapon guidance systems to engage numerous starfighters and small vessels (anti-locust ship like palpie's imperial star destroyers)
- Long range guns. Can engage large targets in significant distance with high accuracy (anti-ship specialization. Like clone wars era capitals, meant to kill other big ships)
- Heavy weaponry below-keel, capable of delivering devastating strikes against static or near-static targets (Orbital bombardment behemoth. That, if you wish the ship to be less oriented in space carnage and more into nuking stuff)

Similarly on weaknesses,
1. Needs resupply ships. Food, water, and supplies for crew. (how is that impacting actual operations? Does this mean that it can be grinded into retreating during a battle?)
2. Can’t perform land operations. Has to avoid gravity wells due to weight. (Now we are talking! That is a clear weakness. So, against gravity wells, or against near-atmosphere engagements, this ship suffers.)
3. Long warp time. (I am led to believe that refers to hyperspace jumps?)


4. Lastly, on historical info:

"It is designed to dish out abuse and take a ton of abuse." Nowhere is this mentioned. I feel, if that was the case, by putting emphasis on defensive characteristics attribute thingie and putting there the shield gens, and additional stuff that can be used as defensive gear (reinforced durasteel plating, double hull armour etc) this is serious enough to be in the strengths as "designed to endure significant punishment in battle" making this an established "juggernaut" vessel. That would feel appropriate!

"It was made to serve Fleet Commander Lucius and has been transferred over to Fleet Commander Garter. The massive war ship has yet to put into service and had largely only been run through patrols."

So, in historical info, rule of thumb is that target text is 2+ paragraphs, to give an overall image on what the sub is about. Here you have compressed stuff which feel spicy. Why did Lucius requisitioned a juggernaught ship? Was his fleet lacking shieldships? Was he too defensive a tactician and he changed dogma? Did he lose ships and recognized a void in his tactics?
Later, it was given to Garter. How come? Was lucius retired? Did something happen between the two or did the two operate a certain body like a fleet? Did the ship receive a transfer?

When you say it only served in patrols... Has this been a cost for the GRE? Do they see this ship as a failed innovation? Has the fleet commander currently controlling it been stagnant?
I think I fixed this a while back and forgot to share.
 
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