Ready for Review Executor. (Galactic Republic Empire.)

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Mar 11, 2025
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€1,056
Executor
Name: G.R.S. Executor.
Credits: https://www.artstation.com/artwork/kD0g3y
Consolidation Thread: NA.
Description: The G.R.S. Executor is four thousand feet long with the primary paint color a dark green and a bright red secondary color. The ship is a triangular ship.

CLASSIFICATION
  • Capital Ship
    • Dimensions: 1,400 meters long, 800 meters wide, 400 meters tall.
    • Crew: 265 gunners, 10,000 enlisted personnel, 1,000 officers.

ATTRIBUTES
  • Durability: High.
  • Speed: low.
  • Defensive Capabilities: High.
    • Gear: X80 Starfighters. X40 ion cannons on top/bottom side.
  • Offensive Capabilities: very High.
    • Armaments: 10X heavy Sextuplet turbolaser, 8X heavy quad turbolasers, 8X dual, X20 heavy turbolasers. (Top&bottom)
  • Scarcity: unique.
    • Manufacturer: Galactic Republic Empire.
  • Cargo Capacity: NA.
    • Doesn’t have any cargo or passengers aboard.
Strengths:
1. Defensive superiority aimed at eliminating enemy star fighters/boarding craft. Emergency hanger bay and hallway door bulkheads.
2. Offensive superiority aimed at laying down swathes of destruction while maintaining defensive superiority.
3. 2X primary shield generators, 2X secondary shield generators. Extra reinforced durasteel plating.

Weaknesses
1. Needs resupply ships. Food, water, and supplies for crew.
2. Can’t perform land operations. Has to avoid gravity wells due to weight.
3. Long warp time.

Historical Information
The Executor is a massive warship designed as a capital ship and dreadnought. It is designed to dish out abuse and take a ton of abuse. It was made to serve Fleet Commander Lucius and has been transferred over to Fleet Commander Garter. The massive war ship has yet to put into service and had largely only been run through patrols.
 
Last edited:
@ImperialEevee Now we are talking! EXE-freaking-CUTOR!

Regarding Strengths/Weaknesses:
I would like to address the concept behind S/W is, among others, especially when it comes to war assets, to provide a hint on the combat mechanic and how they are meant to behave as distinct entities. On that regard, the S/W presented do not really provide any insight or practicality.

Is the ship low? And if so, what kind of weakness does this provide? Perhaps hard to disengage, due to the lack of speed and huge mass, making it susceptive to gravity wells and/or long time for the hyperdrive to kick in?

When you say it needs resupply ships, how can this impact her performance? Does the ship NEED support ships lets say to operate in a combat operation, like in Battlefront II classic, where the main enemy ship needed the two support corvettes type of thing? Which means that the support ships, which are easier to deal with in comparison, may be her actual weakness, as they are required for her to remain in combat? Is she incapable of handling jumps and the like? Is she in need of towing-tugging to maneuver?

In strength, Defensive/offensive superiority, how does it actually play out? Does this mean that regardless what the ship faces, it always has it? Does it have a specialized equipment to maintain it?

On the 3rd strength, one could argue every durasteel hull is built durable :P I would suggest fluffing it as in, reinforced hull, durasteel plating, etc below the durability attribute and primary and secondary shield generators, or such type of information, might be more suitable. Plus, having 3 strengths requires 3 weaknesses of similar weight.


On historical info, i do like the bit that the ship is largely untested! Puts out alot of hooks for future plots and perhaps redesigning/developping of more advanced versions as the ship finally sees combat and faces drawbacks she may have.
 
Executor
Name: G.R.S. Executor.
Credits: https://www.artstation.com/artwork/kD0g3y
Consolidation Thread: NA.
Description: The G.R.S. Executor is four thousand feet long with the primary paint color a dark green and a bright red secondary color. The ship is a triangular ship.

CLASSIFICATION
  • Capital Ship
    • Dimensions: 1,400 meters long, 800 meters wide, 400 meters tall.
    • Crew: 265 gunners, 10,000 enlisted personnel, 1,000 officers.

ATTRIBUTES
  • Durability: High.
  • Speed: low.
  • Defensive Capabilities: High.
    • Gear: X80 Starfighters. X40 ion cannons on top/bottom side.
  • Offensive Capabilities: very High.
    • Armaments: 10X heavy Sextuplet turbolaser, 8X heavy quad turbolasers, 8X dual, X20 heavy turbolasers. (Top&bottom)
  • Scarcity: unique.
    • Manufacturer: Galactic Republic Empire.
  • Cargo Capacity: NA.
    • Doesn’t have any cargo or passengers aboard.
Strengths:
1. Defensive superiority aimed at eliminating enemy star fighters/boarding craft. Emergency hanger bay and hallway door bulkheads.
2. Offensive superiority aimed at laying down swathes of destruction while maintaining defensive superiority.
3. 2X primary shield generators, 2X secondary shield generators. Extra reinforced durasteel plating.

Weaknesses
1. Needs resupply ships. Food, water, and supplies for crew.
2. Can’t perform land operations. Has to avoid gravity wells due to weight.
3. Long warp time.

Historical Information
The Executor is a massive warship designed as a capital ship and dreadnought. It is designed to dish out abuse and take a ton of abuse. It was made to serve Fleet Commander Lucius and has been transferred over to Fleet Commander Garter. The massive war ship has yet to put into service and had largely only been run through patrols.

@ImperialEevee Now we are talking! EXE-freaking-CUTOR!

Regarding Strengths/Weaknesses:
I would like to address the concept behind S/W is, among others, especially when it comes to war assets, to provide a hint on the combat mechanic and how they are meant to behave as distinct entities. On that regard, the S/W presented do not really provide any insight or practicality.

Is the ship low? And if so, what kind of weakness does this provide? Perhaps hard to disengage, due to the lack of speed and huge mass, making it susceptive to gravity wells and/or long time for the hyperdrive to kick in?

When you say it needs resupply ships, how can this impact her performance? Does the ship NEED support ships lets say to operate in a combat operation, like in Battlefront II classic, where the main enemy ship needed the two support corvettes type of thing? Which means that the support ships, which are easier to deal with in comparison, may be her actual weakness, as they are required for her to remain in combat? Is she incapable of handling jumps and the like? Is she in need of towing-tugging to maneuver?

In strength, Defensive/offensive superiority, how does it actually play out? Does this mean that regardless what the ship faces, it always has it? Does it have a specialized equipment to maintain it?

On the 3rd strength, one could argue every durasteel hull is built durable :P I would suggest fluffing it as in, reinforced hull, durasteel plating, etc below the durability attribute and primary and secondary shield generators, or such type of information, might be more suitable. Plus, having 3 strengths requires 3 weaknesses of similar weight.


On historical info, i do like the bit that the ship is largely untested! Puts out alot of hooks for future plots and perhaps redesigning/developping of more advanced versions as the ship finally sees combat and faces drawbacks she may have.
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