Age of Dread

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Approved Demon Magick

Damian M. LeBlanc

King of the Demons
Galactic Credits
ᖬ0
Silver
€480
Name: Demonic Magick (The Abyssal Tongue of Power)
Type: Magic Type / Ritual Tradition / Blood-Arcanum Discipline
Credits: N/A
Consolidation Thread: N/A
Description: Demonic Magick appears as reality-warping incantations woven through visceral symbols, vocalized in a living, abyssal tongue. When cast by mortals, it smells of sulfur and scorched marrow. When invoked by true demons like King Damian, it sounds like a choir of inverted angels. Blood forms glyphs in the air, flesh twists in reverence, and the air trembles. It is not cast—it is decreed.

ATTRIBUTES
  • Main Stats
    • Defence: Low
    • Defensive Elements: Wards fueled by soul anchors, autonomous blood-armor that regenerates from slain foes, pact-based shields enforced by infernal contracts.
  • Offence: High
    • Offensive Elements: Reality-melting sigils, demon-forged fire, psychic soul spears, forced possession, body-horror summoning (corruptive spawns).
  • Durability: Average
    • Demonic Magick endures even in anti-magic fields if invoked by a full-blooded demon. Only celestial or nullifying forces (True Void) can fully sever it.
  • Scarcity: Semi-Unique
    • Only high demons, their spawn, and mortals who’ve undergone pact-binding (or corruption rituals) can wield Demonic Magick without self-destruction.
  • TvM Requirement: 1v4
Strengths
  • Self-Sustaining Corruption Engine: Demonic Magick reshapes the environment over time. Cast enough of it in an area, and it begins to permanently warp the land, creating infernal biomes that regenerate spell power.
  • Dominion Over Demons: When used by a demon like Damian, this magic can override or alter other demons’ instincts, compelling fealty or rewriting their essence through glyphic dominance.
  • Hybrid Potential: Though inherently abyssal, Demonic Magick can blend with other disciplines (blood, necromancy, elemental) to create uniquely devastating effects—such as fire that screams, or necromancy that resurrects demons inverted.
  • Living Signature: Each spell bears a “mark” of its caster, making identification of tampering or false invocation almost impossible. For Damian, his signature is a black crown of ice.
Weaknesses
  • Corruption Feedback: Non-demons exposed to Demonic Magick risk mutation, insanity, or possession. Improper shielding can lead to horrific physical consequences, even for minor rituals.
  • Celestial Vulnerability: Holy, celestial, or light-based magics can neutralize or unbind demonic glyphs, purify corrupted land, and forcibly sever soul-pacts if invoked by powerful enough casters.
  • Ritual Dependency: High-end spells require elaborate multi-phase rituals, blood offerings, or demonic co-conspirators. This makes them slow to deploy in field conditions without preparation.
  • Ethical Cataclysm: Demonic Magick’s use permanently damns the soul. For mortals, even a single invocation marks them for eventual descent unless saved by divine intervention.
  • Resonance Vulnerability: The deeper a Demon’s affinity with a domain, the more susceptible they become to counterforces or inversion.
    • A Demon steeped in Blood may suffer explosive feedback from Purity or Silence-based forces (e.g., holy, nullifying magics).
    • Rot-aligned Demons may deteriorate when cut off from entropy—stabilizing zones or anti-degenerative fields can cause magical hemorrhage or body collapse.
    • This makes Demons predictably exploitable in long encounters or against well-prepared opposition.
  • Pact Echo: Demonic Magick etches itself into the soul, creating a traceable, reactive signature.
    • Casters who have made extensive use of their magic leave persistent ‘scars’ in the Veil, which can be tracked by Seers, Soulwrights, or wards attuned to demonic resonance.
    • Demons using Vinculum (Chains) or high-tier rituals are often haunted by echoes of their own contracts, which can be manipulated, subverted, or used to summon/paralyze them.
  • Inversion Instability: Demonic Magick reshapes the user from within—and for demons, whose forms are already unstable or forged by intent, this creates a risk of catastrophic inversion.
    • The more potent the spellwork drawn from multiple domains, the more likely the demon’s physical or spiritual form will temporarily fracture, mutate, or enter cascade failure if overextended.
    • High-casting Demons often bear runic brands, parasite mouths, or internal ice-chambers as containment structures—not for show, but to prevent catastrophic body-loss or soul scatter.
Historical Information
  • Codified Rule: The practice of structured Demonic Magick began under King Damian’s reign, one-hundred twenty years ago. Prior to his ascension, it existed in primal, chaotic forms used by feral casters and rogue cults.
  • The Black Rite of Darkholme: Damian’s first public ritual—a mass sacrifice to rewrite the spiritual boundaries of the city—marked the emergence of the “New Tongue.” The streets bled symbols for weeks.
  • Abyssal Accord: Damian personally negotiated with seven Abyssal Lords to grant him and his bloodline First Speaker status in the Abyss. The demons conceded, recognizing him as a Sovereign among their own.
  • Blood-Scripture of the Crowned Glacier: The foundational grimoires of Demonic Magic, written in Damian’s blood and voice. Each page is alive, and only readable to those who’ve been “touched” by his magic.



Abyssal Hierarchy & Pact Dynamics

Nature of the Pact System: Demonic Magick is governed by a layered hierarchy of power, defined by Will, Affinity, and Rank. All demons and pact-bound mortals fall into this web. When one makes a pact, they bind themselves or a demon to a specific layer of this system. These layers determine override potential and ritual authority.

Pact Layers:
  • Outer Ring (Sympathetic Pacts)
    • Common among cultists and blood sorcerers. These are weak, ritual-based linkages using demonic energy, but without full possession or shared will.
    • Easy to forge, easy to break—any higher-tier user can override.
  • Fleshbound Ring (Contractual Pacts)
    • Permanent covenants involving soul fragments or essence exchange.
    • Demons bound this way become loyal, but vulnerable to override by any superior-tier entity.
  • Crown Ring (Dominion Pacts)
    • Only accessible to noble demons or blood-marked royalty (e.g., Damian).
    • Allows full control over lesser demons or pact-beasts. Can “steal” subordinates from rival summoners.
  • Throne Ring (True Demonic Core)
    • Reserved for trueborn demons or those who have inherited primordial essence.
    • Casters in this ring cannot be overridden, and can unmake lower pact bonds with a gesture.
  • Abyssal Sovereignty
    • Only one known wielder: King Damian M. Leblanc
    • His voice carries the authority of the Abyss itself. Demonic Magick becomes an extension of his will, able to possess or erase even Throne-ring entities unless opposed by a similarly ranked divine or abyssal being.
Affinity System:

Demons and casters resonate more strongly with certain domains:
  • Blood (Rage/Vitality/Blood Memory)
  • Flame (Destruction/Rebirth/Hellfire)
  • Bone (Decay/Resurrection/Control)
  • Chains (Domination/Binding/Enslavement)
  • Shadow (Stealth/Illusion/Paranoia)
  • Rot (Corruption/Fungal Bloom/Death Gardens)
High affinity provides reduced cost, increased resistance to feedback, and unique augmentations. Casters with multiple affinities (e.g. Damian) can invent hybrid spells or rituals that defy categorization.



The Abyssal Affinity Tree — Six Roots and the Sealed Crown

The Six Abyssal Roots

These six primal affinities form the bedrock of all Demonic Magick. Each represents a fundamental chaotic impulse or destructive nature of the Abyss:
  • Sanguinalis (Blood) – Fury, sacrifice, life’s violent churn.
  • Infernus (Flame) – Pride, wrath, cleansing destruction.
  • Ossium (Bone) – Death, structure, memory of flesh.
  • Vinculum (Chains) – Control, pacts, binding law.
  • Umbra (Shadow) – Deceit, stealth, unseen will.
  • Putris (Rot) – Corruption, entropy, blighted rebirth.
Casters, demons, and ritualists are aligned with one or more of these roots. Deepening their affinity unlocks greater power within their chosen domains and opens the door to hybrid disciplines.

The Sealed Crown: Gelidus (Ice)

The stillness that defies the Abyss.”
  • Status: Sealed Domain — Cannot be accessed through natural affinity; unique to Damian M. Leblanc.
  • Nature: Sovereignty, silence, resistance to entropy.
  • Symbolism: Represents the imposition of tyrannical order onto chaos.
  • Elemental Signature: Black ice shot through with veins of red or violet—every frost-laced casting disrupts magical flow around it.
  • Theological Position: Whispers claim this magic comes not from the Abyss, but from a deeper place—beneath it, where even demons are frozen.
Implications of Gelidus
  • Damian’s mastery of all six roots is what allowed him to forge Gelidus, rather than inherit it.
  • It is not just Ice—it is Dominion made manifest. A pure extension of his will, his rule, and his refusal to be bound by the chaos of his kind.
  • Demonic beings freeze in its presence not from cold, but from the overwhelming presence of an authority they were never meant to know.
 
Last edited by a moderator:
@KingofGreed Heyo, love the post, very sick stuff

Just two quick notes! First, it looks like your total point cost exceeds the limit of 8, so you’ll need to either rework the allocation or open a Consolidation thread. Second, regarding the Weaknesses section, most of the limitations currently apply to humans, but since demons will be the primary users of this magic, it might be helpful to include some drawbacks or constraints specific to them as well.
 
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