Damian M. LeBlanc
King of the Demons
Name: Demonic Magick (The Abyssal Tongue of Power)
Type: Magic Type / Ritual Tradition / Blood-Arcanum Discipline
Credits: N/A
Consolidation Thread: N/A
Description: Demonic Magick appears as reality-warping incantations woven through visceral symbols, vocalized in a living, abyssal tongue. When cast by mortals, it smells of sulfur and scorched marrow. When invoked by true demons like King Damian, it sounds like a choir of inverted angels. Blood forms glyphs in the air, flesh twists in reverence, and the air trembles. It is not cast—it is decreed.
ATTRIBUTES
Nature of the Pact System: Demonic Magick is governed by a layered hierarchy of power, defined by Will, Affinity, and Rank. All demons and pact-bound mortals fall into this web. When one makes a pact, they bind themselves or a demon to a specific layer of this system. These layers determine override potential and ritual authority.
Pact Layers:
Demons and casters resonate more strongly with certain domains:
The Six Abyssal Roots
These six primal affinities form the bedrock of all Demonic Magick. Each represents a fundamental chaotic impulse or destructive nature of the Abyss:
“The stillness that defies the Abyss.”
Type: Magic Type / Ritual Tradition / Blood-Arcanum Discipline
Credits: N/A
Consolidation Thread: N/A
Description: Demonic Magick appears as reality-warping incantations woven through visceral symbols, vocalized in a living, abyssal tongue. When cast by mortals, it smells of sulfur and scorched marrow. When invoked by true demons like King Damian, it sounds like a choir of inverted angels. Blood forms glyphs in the air, flesh twists in reverence, and the air trembles. It is not cast—it is decreed.
ATTRIBUTES
- Main Stats
- Defence: Low
- Defensive Elements: Wards fueled by soul anchors, autonomous blood-armor that regenerates from slain foes, pact-based shields enforced by infernal contracts.
- Offence: High
- Offensive Elements: Reality-melting sigils, demon-forged fire, psychic soul spears, forced possession, body-horror summoning (corruptive spawns).
- Durability: Average
- Demonic Magick endures even in anti-magic fields if invoked by a full-blooded demon. Only celestial or nullifying forces (True Void) can fully sever it.
- Scarcity: Semi-Unique
- Only high demons, their spawn, and mortals who’ve undergone pact-binding (or corruption rituals) can wield Demonic Magick without self-destruction.
- TvM Requirement: 1v4
- Self-Sustaining Corruption Engine: Demonic Magick reshapes the environment over time. Cast enough of it in an area, and it begins to permanently warp the land, creating infernal biomes that regenerate spell power.
- Dominion Over Demons: When used by a demon like Damian, this magic can override or alter other demons’ instincts, compelling fealty or rewriting their essence through glyphic dominance.
- Hybrid Potential: Though inherently abyssal, Demonic Magick can blend with other disciplines (blood, necromancy, elemental) to create uniquely devastating effects—such as fire that screams, or necromancy that resurrects demons inverted.
- Living Signature: Each spell bears a “mark” of its caster, making identification of tampering or false invocation almost impossible. For Damian, his signature is a black crown of ice.
- Corruption Feedback: Non-demons exposed to Demonic Magick risk mutation, insanity, or possession. Improper shielding can lead to horrific physical consequences, even for minor rituals.
- Celestial Vulnerability: Holy, celestial, or light-based magics can neutralize or unbind demonic glyphs, purify corrupted land, and forcibly sever soul-pacts if invoked by powerful enough casters.
- Ritual Dependency: High-end spells require elaborate multi-phase rituals, blood offerings, or demonic co-conspirators. This makes them slow to deploy in field conditions without preparation.
- Ethical Cataclysm: Demonic Magick’s use permanently damns the soul. For mortals, even a single invocation marks them for eventual descent unless saved by divine intervention.
- Resonance Vulnerability: The deeper a Demon’s affinity with a domain, the more susceptible they become to counterforces or inversion.
- A Demon steeped in Blood may suffer explosive feedback from Purity or Silence-based forces (e.g., holy, nullifying magics).
- Rot-aligned Demons may deteriorate when cut off from entropy—stabilizing zones or anti-degenerative fields can cause magical hemorrhage or body collapse.
- This makes Demons predictably exploitable in long encounters or against well-prepared opposition.
- Pact Echo: Demonic Magick etches itself into the soul, creating a traceable, reactive signature.
- Casters who have made extensive use of their magic leave persistent ‘scars’ in the Veil, which can be tracked by Seers, Soulwrights, or wards attuned to demonic resonance.
- Demons using Vinculum (Chains) or high-tier rituals are often haunted by echoes of their own contracts, which can be manipulated, subverted, or used to summon/paralyze them.
- Inversion Instability: Demonic Magick reshapes the user from within—and for demons, whose forms are already unstable or forged by intent, this creates a risk of catastrophic inversion.
- The more potent the spellwork drawn from multiple domains, the more likely the demon’s physical or spiritual form will temporarily fracture, mutate, or enter cascade failure if overextended.
- High-casting Demons often bear runic brands, parasite mouths, or internal ice-chambers as containment structures—not for show, but to prevent catastrophic body-loss or soul scatter.
- Codified Rule: The practice of structured Demonic Magick began under King Damian’s reign, one-hundred twenty years ago. Prior to his ascension, it existed in primal, chaotic forms used by feral casters and rogue cults.
- The Black Rite of Darkholme: Damian’s first public ritual—a mass sacrifice to rewrite the spiritual boundaries of the city—marked the emergence of the “New Tongue.” The streets bled symbols for weeks.
- Abyssal Accord: Damian personally negotiated with seven Abyssal Lords to grant him and his bloodline First Speaker status in the Abyss. The demons conceded, recognizing him as a Sovereign among their own.
- Blood-Scripture of the Crowned Glacier: The foundational grimoires of Demonic Magic, written in Damian’s blood and voice. Each page is alive, and only readable to those who’ve been “touched” by his magic.
Abyssal Hierarchy & Pact Dynamics
Nature of the Pact System: Demonic Magick is governed by a layered hierarchy of power, defined by Will, Affinity, and Rank. All demons and pact-bound mortals fall into this web. When one makes a pact, they bind themselves or a demon to a specific layer of this system. These layers determine override potential and ritual authority.
Pact Layers:
- Outer Ring (Sympathetic Pacts)
- Common among cultists and blood sorcerers. These are weak, ritual-based linkages using demonic energy, but without full possession or shared will.
- Easy to forge, easy to break—any higher-tier user can override.
- Fleshbound Ring (Contractual Pacts)
- Permanent covenants involving soul fragments or essence exchange.
- Demons bound this way become loyal, but vulnerable to override by any superior-tier entity.
- Crown Ring (Dominion Pacts)
- Only accessible to noble demons or blood-marked royalty (e.g., Damian).
- Allows full control over lesser demons or pact-beasts. Can “steal” subordinates from rival summoners.
- Throne Ring (True Demonic Core)
- Reserved for trueborn demons or those who have inherited primordial essence.
- Casters in this ring cannot be overridden, and can unmake lower pact bonds with a gesture.
- Abyssal Sovereignty
- Only one known wielder: King Damian M. Leblanc
- His voice carries the authority of the Abyss itself. Demonic Magick becomes an extension of his will, able to possess or erase even Throne-ring entities unless opposed by a similarly ranked divine or abyssal being.
Demons and casters resonate more strongly with certain domains:
- Blood (Rage/Vitality/Blood Memory)
- Flame (Destruction/Rebirth/Hellfire)
- Bone (Decay/Resurrection/Control)
- Chains (Domination/Binding/Enslavement)
- Shadow (Stealth/Illusion/Paranoia)
- Rot (Corruption/Fungal Bloom/Death Gardens)
The Abyssal Affinity Tree — Six Roots and the Sealed Crown
The Six Abyssal Roots
These six primal affinities form the bedrock of all Demonic Magick. Each represents a fundamental chaotic impulse or destructive nature of the Abyss:
- Sanguinalis (Blood) – Fury, sacrifice, life’s violent churn.
- Infernus (Flame) – Pride, wrath, cleansing destruction.
- Ossium (Bone) – Death, structure, memory of flesh.
- Vinculum (Chains) – Control, pacts, binding law.
- Umbra (Shadow) – Deceit, stealth, unseen will.
- Putris (Rot) – Corruption, entropy, blighted rebirth.
The Sealed Crown: Gelidus (Ice)
“The stillness that defies the Abyss.”
- Status: Sealed Domain — Cannot be accessed through natural affinity; unique to Damian M. Leblanc.
- Nature: Sovereignty, silence, resistance to entropy.
- Symbolism: Represents the imposition of tyrannical order onto chaos.
- Elemental Signature: Black ice shot through with veins of red or violet—every frost-laced casting disrupts magical flow around it.
- Theological Position: Whispers claim this magic comes not from the Abyss, but from a deeper place—beneath it, where even demons are frozen.
- Damian’s mastery of all six roots is what allowed him to forge Gelidus, rather than inherit it.
- It is not just Ice—it is Dominion made manifest. A pure extension of his will, his rule, and his refusal to be bound by the chaos of his kind.
- Demonic beings freeze in its presence not from cold, but from the overwhelming presence of an authority they were never meant to know.
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