Fewer than a thousand dwarves remained. They staggered into Krag-Duraz like ghosts, their armour cracked, skin blackened with soot, and their axes dulled to iron clubs. Children walked without speaking. Elders bled into their beards. Many bore the brands of recent grief: red ribbons, torn sleeves, or the ash-marks of clan death. Yet none fell behind. None asked to turn back. The gates shut behind them with a groan that echoed for miles.
Krag-Duraz had once been a beacon, a throne city, prison-fortress, and monument to dwarven endurance. But the halls had long been empty of song. Dust coated the grand stairwells. Deep below, in catacomb levels carved to hold the worst evils, the prison-heart pulsed in silence.
King Drunrik walked through the Anvil Hall in silence, gripping the haft of his father’s hammer. Around him, the survivors began their grim work. Runepriests cleaned blood from the stones and redrew ancient sigils on the gate wards. Forges-dwarves stoked fires that had not burned in centuries. Children were given slings and told to watch the tunnels. Some of the deeper halls had already been breached. Not by Eshkin, but by time. Cells had cracked. Warning wards lay dim. One tunnel, sealed since the Age of Unions, now gaped open. No one was brave enough to peer inside. Not yet.
By evening, the surviving dwarves gathered in the central vaults, forming barricades from stone, steel, and old furniture. They built tiered defences, fallback routes, and hidden escape tunnels. Not to flee, no dwarf expected to live, but so that some might hold longer than others. Above, the horns of the Eshkin wailed in the dark.
Below, in the ancient catacombs, something began to stir.
The dwarves lit the final braziers and painted their foreheads with soot. They would not meet death clean. They would meet it as the sons and daughters of stone. And still, not one spoke of surrender.
Krag-Duraz had once been a beacon, a throne city, prison-fortress, and monument to dwarven endurance. But the halls had long been empty of song. Dust coated the grand stairwells. Deep below, in catacomb levels carved to hold the worst evils, the prison-heart pulsed in silence.
King Drunrik walked through the Anvil Hall in silence, gripping the haft of his father’s hammer. Around him, the survivors began their grim work. Runepriests cleaned blood from the stones and redrew ancient sigils on the gate wards. Forges-dwarves stoked fires that had not burned in centuries. Children were given slings and told to watch the tunnels. Some of the deeper halls had already been breached. Not by Eshkin, but by time. Cells had cracked. Warning wards lay dim. One tunnel, sealed since the Age of Unions, now gaped open. No one was brave enough to peer inside. Not yet.
By evening, the surviving dwarves gathered in the central vaults, forming barricades from stone, steel, and old furniture. They built tiered defences, fallback routes, and hidden escape tunnels. Not to flee, no dwarf expected to live, but so that some might hold longer than others. Above, the horns of the Eshkin wailed in the dark.
Below, in the ancient catacombs, something began to stir.
The dwarves lit the final braziers and painted their foreheads with soot. They would not meet death clean. They would meet it as the sons and daughters of stone. And still, not one spoke of surrender.