Age of Dread

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Guide Faction Rules

Dreadheart

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There are two different types of Factions. The Organizations and the States.

Organization
An Organization is a Faction that does not control specified territory on the Map, though they may have several Astrographic Elements under their influence or control. Organizations vary from entities such as crime syndicates and army groups, to shops and industries. A Writer Account may have any number of Organizations under them.

State
A State is a Faction that has resources and influence enough to control entire regions of space, depicted on the Map as Hexes. Each Writer Account may only lead up to one State. Though States are way more established factions, Astrographic Elements within their claimed territories may be beyond their control, if not owned or otherwise pledged to them or their allies.

Creating a Faction
To create a Faction, a Writer may submit a Faction Request, following the below template:

State Template
State Name: [Write the Name of your Faction here]
Brief Description: [Provide a brief description of the Faction]
Starting Hex: [Each State starts with one Hex. This can be any unclaimed hex chosen by the creator. Please provide a screenshot, or name of an Astrographic Element within it]

Organization Template
Organization Name: [Write the Name of your Faction Here]
Brief Description: [Provide a brief description of the Faction]
 
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The Galaxy has seen numerous conflicts, ever since the coming of the Celestials. In the dark years of the Third Galactic War, many factions rise and fall, while interstellar powers engage in clashes across the stars. To stand among the powers that be is to fight a near-endless struggle between warring States, while supressing uprisings and attacks from pirates, raiders and marauding Organizations.

States of War
Holding sway over vast regions of space may be the greatest power a State may hold, just like any other boon, it too does not go uncontested. From rival States to pirate syndicates and other Organizations, a State is threatened from its very infancy to its end. Mighty armies and warfleets are mustered to defend the vast territorial claims of the States, or invade rivals for further territory and financial gain.

Forces size and Defence Upgrades
Each Hex controlled by a State on the map provides 100 Attribute Points the owning faction may spend in forces mustered for the war. Should a State requires additional forces to contest, then they may gain an additional 100 AP for each level of Defence their Hexes have.

Organizations in times of War
Although unable to hold Hexes, Organizations can have control over Astrographic Elements, such as cities, stations, planets or entire star systems. In times of War, the Astrographic Elements owned by participants of the engagement provide 50 Attribute Points to be spent in adding to their owners' forces, with 50 additional for each Defence Upgrade Level they have.

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Though most States tend to form clusters, expanding on adjacent Hexes, there are cases of either choice, or necessity, that States find themselves controlling territories beyond their main cluster. A State's "main cluster" is the one with the most adjacent hexes. Any territory non-adjacent to it that is within 4 hexes away gains a -1 to its Defence, if subjected to an Assault or Raid. Any hex 5 or more hexes away from the main cluster receives an additional -1, being considered "Distant Colony".

In the case a State attempts to establish a colony, through an Assault or Expansion, then a clear line has to be drawn between the State's main cluster and the targeted Hex(s). This line cannot go through non-allied States.
 
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