Unit Name: Expeditionary Forces Sections.
Credits: https://starwars.fandom.com/wiki/Clone_commando/Legends
Consolidation Thread: NA.
Unit Description: Most squads are given blank white armor but such armor doesn’t stay that way. While a squad often has similar painting schemes each commando is allowed to paint their own armor. The only standard is the glowing red t-visor.
ATTRIBUTES
Strengths:
1. Uses a variety of tactics, guerrilla and infiltration tactics. Access to special gear.
2. Nurtured side by side with their commander and officer.
3. Direct command.
Weaknesses:
1. roguish nature.
2. Easily outnumbered.
3. Hard to replace.
Historical Information:
Officially these units have no combat experience outside of combat simulations. Unofficially the death of some gangs may or may not be attributed to them. These units are clones from a special batch and grow up like regular humans unlike other clones. They are trained with a variety of tactics and grow up alongside their officer and commander. The officer in charge often stays behind in safety either to give them direct commands, new objectives, or a retreat order. Commanders on the field are given leeway in how to achieve their goals. Their training involves are variety of scenarios including officer capture, recover scenario. The entire squad, from officer to private, is raised as a single unit and grew up close as siblings.
Credits: https://starwars.fandom.com/wiki/Clone_commando/Legends
Consolidation Thread: NA.
Unit Description: Most squads are given blank white armor but such armor doesn’t stay that way. While a squad often has similar painting schemes each commando is allowed to paint their own armor. The only standard is the glowing red t-visor.
ATTRIBUTES
- Armour: Average.
- Gear: Gorran class armor. Backpack.
- Speed: high.
- Melee: Low.
- Weaponry: wrist vibroblade knife.
- Ranged: very high.
- Weaponry: T15 Interchangeable weapon system. (Sniper configuration, anti-armor launcher configuration, anti-infantry launcher configuration.)
- Morale: average.
- Size: Low (4-12 members).
- Rarity: Semi-Unique (Alpha squad, Beta Squad, gamma squad, delta squad, epsilon squad, and Zeta squad).
- Recruitment & Replenishment: These units are special clones made for special operations. Often these commando’s grow up alongside their officer and are die hard loyal to them. Replacements are new clones.
Strengths:
1. Uses a variety of tactics, guerrilla and infiltration tactics. Access to special gear.
2. Nurtured side by side with their commander and officer.
3. Direct command.
Weaknesses:
1. roguish nature.
2. Easily outnumbered.
3. Hard to replace.
Historical Information:
Officially these units have no combat experience outside of combat simulations. Unofficially the death of some gangs may or may not be attributed to them. These units are clones from a special batch and grow up like regular humans unlike other clones. They are trained with a variety of tactics and grow up alongside their officer and commander. The officer in charge often stays behind in safety either to give them direct commands, new objectives, or a retreat order. Commanders on the field are given leeway in how to achieve their goals. Their training involves are variety of scenarios including officer capture, recover scenario. The entire squad, from officer to private, is raised as a single unit and grew up close as siblings.
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