Pending Approval Expeditionary Force Sections.

Joined
Mar 11, 2025
Galactic Credits
ᖬ303
Silver
€1,056
Unit Name: Expeditionary Forces Sections.
Credits: https://starwars.fandom.com/wiki/Clone_commando/Legends
Consolidation Thread: NA.
Unit Description: Most squads are given blank white armor but such armor doesn’t stay that way. While a squad often has similar painting schemes each commando is allowed to paint their own armor. The only standard is the glowing red t-visor.

ATTRIBUTES
  • Armour: Average.
    • Gear: Gorran class armor. Backpack.
  • Speed: high.
  • Melee: Low.
    • Weaponry: wrist vibroblade knife.
  • Ranged: very high.
    • Weaponry: T15 Interchangeable weapon system. (Sniper configuration, anti-armor launcher configuration, anti-infantry launcher configuration.)
  • Morale: average.
  • Size: Low (4-12 members).
  • Rarity: Semi-Unique (Alpha squad, Beta Squad, gamma squad, delta squad, epsilon squad, and Zeta squad).
    • Recruitment & Replenishment: These units are special clones made for special operations. Often these commando’s grow up alongside their officer and are die hard loyal to them. Replacements are new clones.

Strengths:
1. Uses a variety of tactics, guerrilla and infiltration tactics. Access to special gear.
2. Nurtured side by side with their commander and officer.
3. Direct command.

Weaknesses:
1. roguish nature.
2. Easily outnumbered.
3. Hard to replace.

Historical Information:
Officially these units have no combat experience outside of combat simulations. Unofficially the death of some gangs may or may not be attributed to them. These units are clones from a special batch and grow up like regular humans unlike other clones. They are trained with a variety of tactics and grow up alongside their officer and commander. The officer in charge often stays behind in safety either to give them direct commands, new objectives, or a retreat order. Commanders on the field are given leeway in how to achieve their goals. Their training involves are variety of scenarios including officer capture, recover scenario. The entire squad, from officer to private, is raised as a single unit and grew up close as siblings.
 

Attachments

  • IMG_1638.webp
    IMG_1638.webp
    124.5 KB · Views: 0
Last edited:
Now thats some spice right there!

On "Spoiler: Point Cost Chart" you can just kill it xD its a guide for when writing the sub not really needed afterwards.

on strengths/weaknesses:

when you say thinks out of the box, how is that evident in the field? Are they using guerilla tactics? Do they have access to some special gear? Do they use infiltration tactics? I feel it needs to be specified.

When you say loyal to their commanders, and specify they were nurtured side by side, does that mean each of these squads is hardcore between themselves? Would that mean that, if they receive orders or consider certain plans mid-action to be against their squad's survival, they could turn rogue against the high command? Would that make them more independant and more easy to respond negatively towards commands outside their units?

On weaknesses you have essentially used the same weakness twice, on 1. and 2.. The way presented, i feel the above note on loyalty could be a weakness as well, as if, they must be deployed as a solidary unit, not really trustworthy to be used as tactical squad because of their rogue nature.

On Historical info, I believe the process in which they are produced, how their unit begun production and some insight on their trainning is in order. Feels a cool unit to be left blank imo.


@ImperialEevee
 
Back
Top Bottom